Showing posts with label digital design. Show all posts
Showing posts with label digital design. Show all posts

Saturday, March 12, 2011

Dynamic Design - Three Systems

After far too long, some vaguely formed thoughts on dynamic design, after some converging links and conversations in the last few days. One of these is the new MIT Media Lab identity from The Green Eyl. It's nice work, but also seems like a new high-water mark for generative or dynamic graphic design.


In this approach graphic design goes "meta": from controlling a set of visual relationships, to controlling a system for generating visual relationships. As in other generative forms, there's a payoff in the multiplicity of the results - one logo? try 40,000 variants! But more interesting I think is a change in the locus of design, where design happens. To see one of these new logos is to appreciate its colour, form and typography; to see a dozen is to begin to appreciate the variety and coherence of relationships the designers have created. But to engage with the work fully - for example, if you're a Media Lab person, to generate your own personal variant - is to understand that it's not a logo, or even a family of logos, but a dynamic "identity system". And because this is a logo, any instance of it comes to signify not only the client, but the dynamic system, or to be more specific, a quality of "dynamic systemness." What better brand value for the Media Lab?
There is also an aspect of something like performance here. Instead of an imprint or copy, the logo becomes a performance of its system (signifying that system in the process). In discussing this with my friend Geoff Hinchcliffe the other day, he pointed out that this is really nothing new for graphic design. Any book jacket design is inevitably a performance of the genre (or system) that is "book jacket". Graphic forms like book covers are often highly constrained and rule-driven, just like this new-fangled dynamic design. Geoff's own Twitter Modern Classics demonstrates this beautifully, rendering tweets through the design templates of Penguin's iconic paperbacks. If cover design is a set of rules, it's no surprise a computer can execute them so effectively. Here dynamic design is a poetic strategy, a way to strike sparks of joy and surprise from the collision of form and content.


The final example comes by way of Daniel Neville, another designer with an interest in dynamic identity systems (or relational design). In fact the Melbourne Restaurant Name Generator is not really design at all. If anything it's something like generative satire, in the same genre that can turn out band names or even whole computer science papers. The Melbourne Restaurant thing works for me because it is such acute satire: from the recycled decor to the uber-limited menu and the obsession with bicycles, it just nails a whole urban scene. As a piece of generative satire it works by both portraying its target as formulaic - as nothing but a system - while also milking the absurd juxtapositions that its own system generates. It seems to cleave a complex thing at its joints, revealing underlying elements and relationships. Maybe there's something here for dynamic graphic design?

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Saturday, December 05, 2009

Readings in Digital Design

The Master of Digital Design launched this year with an introductory unit which featured UC alumni Supermanoeuvre, and turned out some great work. Next year it ramps up, with more units and more students - very exciting. I'm currently preparing "Readings in Digital Design", a history and theory unit that presents some key concepts in this nascent, multidisciplinary field (or meta-field). While developing the unit I've also been thinking about how to make the whole course "open" in the broadest sense - accessible, transparent, connective, collaborative. There's a tangle of technical and institutional issues here which I have no single solution to, so in the meantime I'll take a "small pieces loosely joined" approach - this post is the first of those small pieces - the draft reading list at the core of the new unit.

The list attempts to sample the breadth of digital design practices and approaches - so it spans cyberculture, architecture, product design, interaction design, and media art. It also mixes historical sources, academic articles, blog posts and web video, for the same reason, to give a sense of the range of contexts and discourses at work here. With the exception of a couple of firewalled papers (thanks Wiley and ACM), all the sources are freely available online.

Feedback very welcome, as well as additions or gap-plugging - especially on open source in digital design, and tangible / physical computing. Please reuse / remix also, and let me know if you do - call it Creative Commons by-nc-sa.

Readings in Digital Design - Master of Digital Design 2010

Being Digital


Pre/Histories of Digital Design


Networks

Open Source

Designing with Data


Fab!


Ubiquitous Computing and Urban Informatics

Parametricism and its Discontents

Tangible and Physical Computing

Biomimicry, Complexity and Self-Organisation

Redesigning Design

Sustainable Digital?

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Wednesday, April 15, 2009

Master of Digital Design / Grow Your Own Logotype

Over the past year or so I've been working on a major new offering here at UC. So, I'm delighted to finally launch the new Master of Digital Design online. This course will offer something quite unique in the Australian context: a trans-disciplinary coursework Masters focused on digital practice for designers and creative practitioners of all sorts. The key practical approaches are generative techniques, data visualisation and design, and physical computing; and we'll be using these to address three core themes or questions: the urban, the public, and the sustainable.

As readers of this blog will know, these themes and approaches are right in line with my own research and creative interests; so frankly, I'm thrilled to be leading this course. Teaching with me will be a crew of talented designers, artists and researchers including Stephen Barrass, Sam Hinton and Geoff Hinchcliffe. Finally, we'll be drawing on the wisdom and experience of an international advisory panel whose work exemplifies what we mean by digital design - a practice that engages deeply, and critically, with digital processes, digital materials, and digital contexts: Karsten Schmidt, Rory Hyde, Nervous System, Anthony Burke and foAM.


The course launch has also provided a great excuse (er, opportunity) to play with some ideas around generative branding and marketing. I've been tinkering with this logotype for ages; it uses the same basic algorithm as Limits to Growth but artificially constrains the growth to a letterform (in the guise of a hidden bitmap image). Lately I've extended the logotype into a little generative marketing gadget; a Processing applet that lets you grow endless variations, and receive the results as a PDF file, attached to an email. The aim is to provide a little taste of the power - and pleasure - of generative design.

Behind the scenes this project was yet another demonstration of the brilliance of Processing and its community. The key technical challenge was the upload-and-email functionality. Seltar's "save to web" hack provided the template; upload image data over HTTP, and have a PHP script catch and save the file. From there it was relatively straightforward to have PHP generate the email, with the help of the Pear MailMime package. The final step was uploading a PDF, rather than a bitmap. This seemed impossible, because the built-in PDF library needs to write a local file, which means the extra annoyance of a signed applet. I posted a query on the Processing forums and within 24 hours PhiLho saved me with a solution that extends the PDF class to allow access to the PDF data as a Byte array, without first saving the file. Amazing: thank you! Add the super-useful ControlP5 for the UI sliders and buttons, and the whole thing is built on, in and with free, open-source software. Again, a demonstration of why digital design is such an exciting field of practice right now.

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