The Master of Digital Design launched this year with an introductory unit which featured UC alumni Supermanoeuvre, and turned out some great work. Next year it ramps up, with more units and more students - very exciting. I'm currently preparing "Readings in Digital Design", a history and theory unit that presents some key concepts in this nascent, multidisciplinary field (or meta-field). While developing the unit I've also been thinking about how to make the whole course "open" in the broadest sense - accessible, transparent, connective, collaborative. There's a tangle of technical and institutional issues here which I have no single solution to, so in the meantime I'll take a "small pieces loosely joined" approach - this post is the first of those small pieces - the draft reading list at the core of the new unit.
The list attempts to sample the breadth of digital design practices and approaches - so it spans cyberculture, architecture, product design, interaction design, and media art. It also mixes historical sources, academic articles, blog posts and web video, for the same reason, to give a sense of the range of contexts and discourses at work here. With the exception of a couple of firewalled papers (thanks Wiley and ACM), all the sources are freely available online.
Feedback very welcome, as well as additions or gap-plugging - especially on open source in digital design, and tangible / physical computing. Please reuse / remix also, and let me know if you do - call it Creative Commons by-nc-sa.
Readings in Digital Design - Master of Digital Design 2010
Being Digital
- Horswill, Ian. “What is Computation?,” 2007.
- Palfreman, Jon. “Giant Brains.” The Machine that Changed the World. WGBH Boston, 1992.
- Rheingold, Howard. “The First Programmer Was a Lady.” In Tools for thought. Cambridge, Mass.: MIT Press, 2000.
Pre/Histories of Digital Design
- Kay, Alan. “Personal Dynamic Media.” In The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort. Cambridge, Mass.: MIT Press, 2003.
- Ivan Sutherland : Sketchpad Demo (1/2), 2007.
- Mark, Earl, Mark Gross, and Gabriela Goldschmidt. “A Perspective on Computer Aided Design after Four Decades.” In eCAADe 2008: education in computer aided architectural design in europe annual conference, 2008.
Networks
- Rheingold, Howard. “Xanadu, Network Culture, and Beyond.” In Tools for thought. Cambridge, Mass.: MIT Press, 2000.
- O'Reilly, Tim. “What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” O'Reilly Media, September 30, 2005.
- Burke, Anthony. “Network Paradigms.” In Network Practices, edited by Anthony Burke and Therese Tierney. Princeton Architectural Press, 2007.
Open Source
- Raymond, Eric Steven. “The Cathedral and the Bazaar,” 2000.
- Lessig, Lawrence. “On Free, and the Differences between Culture and Code” presented at the 23rd Chaos Communication Congress, Berlin, 2006.
- The Open Art Network
Designing with Data
- “The Petabyte Age: Because More Isn't Just More - More is Different.” Wired, June 23, 2008.
- Jones, Matt. “Data as Seductive Material” presented at the Umeå Institute of Design Spring Summit, March 2009.
- Armitage, Tom. “Toiling in the data-mines: what data exploration feels like.” BERG Blog, October 23, 2009.
- Whitelaw, Mitchell. “Art Against Information: Case Studies in Data Practice.” Fibreculture 11 (2009).
Fab!
- Gershenfeld, Neil. "The beckoning promise of personal fabrication," presented at TED, 2007.
- Menges, Achim. “Manufacturing diversity.” Architectural Design 76, no. 2 (2006): 70-77.
- Smith, Greg J. “Means of Production: Fabbing and Digital Art.” Rhizome, March 4, 2009.
Ubiquitous Computing and Urban Informatics
- Weiser, Mark. “The computer for the 21st century.” Scientific American 256, no. 3 (1991): 66–75. Reprinted in IEEE Pervasive Computing, January 2002.
- Hill, Dan. “The street as platform.” City of Sound, February 11, 2008.
- Galloway, Anne. “Resonances and Everyday Life: Ubiquitous Computing and the City,” 2003.
- Greenfield, Adam. “All watched over by machines of loving grace: Some ethical guidelines for user experience in ubiquitous-computing settings.” Boxes and Arrows, December 1, 2004.
- Haque, Usman. “Pachube, Patching the Planet: Interview with Usman Haque.” Interview by Tish Shute, January 28, 2009.
Parametricism and its Discontents
- Schumacher, Patrik. “Parametricism - A New Global Style for Architecture and Urban Design,” 2008.
- Jacob, Sam. “The Ruins of the Future.” Strange Harvest, December 5, 2008.
- Love, Tim. “Between Mission Statement and Parametric Model.” Design Observer, May 11, 2009.
Tangible and Physical Computing
- Moggridge, Bill. “Multisensory and Multimedia.” In Designing Interactions. The MIT Press, 2007.
- Igoe, Tom. “Physical Computing’s Greatest Hits (and misses).” hello., July 27, 2008.
Biomimicry, Complexity and Self-Organisation
- Weinstock, Michael. “Self-organisation and material constructions.” Architectural Design 76, no. 2 (2006): 34-41.
- Bentley, Peter. “Climbing Through Complexity Ceilings.” In Network Practices, edited by Anthony Burke and Therese Tierney. Princeton Architectural Press, 2007.
- Kaplinsky, J. “Biomimicry versus humanism.” Architectural Design 76, no. 1 (2006): 66-71.
Redesigning Design
- Sanders, Elizabeth, and Pieter Jan Stappers. “Co-creation and the new landscapes of design.” CoDesign 4 (March 2008): 5-18.
- Howe, Jeff P. “Is Crowdsourcing Evil? The Design Community Weighs In.” Epicenter | Wired.com, March 10, 2009.
Sustainable Digital?
- Bonanni, Leonardo, Amanda Parkes, and Hiroshi Ishii. “Future craft: how digital media is transforming product design.” In CHI '08 extended abstracts on Human factors in computing systems, 2553-2564. Florence, Italy: ACM, 2008.
- DiSalvo, Carl, Kirsten Boehner, Nicholas A. Knouf, and Phoebe Sengers. “Nourishing the ground for sustainable HCI: considerations from ecologically engaged art.” In Proceedings of the 27th international conference on Human factors in computing systems, 385-394. Boston, MA, USA: ACM, 2009.
- Karsten Schmidt. “Sustainablity and generative design.” toxi.in.process 22 Jul 2007.
7 comments:
as a student of Anthony Burke's and now working at Stamen, this ties together a lot of threads i've been thinking about across architecture / web, thanks!
Good to hear Sha, thank you.
Great line up. I reckon you park this course over at wikiversity. There's a few of us UC folk developing presence there. Sing out if you want a talk-it-up
My promised suggestions for digital representation:
Alexander Galloway - "Origins of the First-Person Shooter" in Gaming: Essays on Algorithmic Culture (2006)
Alan Liu - "Information is Style" in The Laws of Cool: Knowledge Work and the Cultures of Information (2004)
John Maeda - MAEDA@Media (2000)
Lev Manovich - "The Database" in The Language of New Media (2002)
William J. Mitchell - The Reconfigured Eye: Visual Truth in the Post-Photographic Era (1992)
Steven Poole - Trigger Happy: The Inner Life of Videogames (2001 - available as free PDF download)
Benyus' "Biomimicry" and "Softness" from Matt Fuller would make worthwhile additions to the list.. .
Hi there,
this is a great initiative and I'd love to hear more about both the Master of Digital Design and this on-going list of articles/references. I'm also researching a few things in similar areas and would like to add. Please excuse the non-organised manner and I have't added all the links but most can be found online easily. I hope this helps.
best
Mark
Readings in Digital Design
Some ideas about design, computation and digital processes.
Games & Generative Music.
(http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno)
Hacker's & Painters Essay (2003).
Peter Graham
John Maeda
The Five Reactive Books 1995 -1999
Machine Art (http://www.vasulka.org/archive/Artists9/VanDerBeek/MachineArt.pdf)
Stan Vanderbeek
Pearl Park Scriptures
Roman Verostko
Designing Programmes (http://carlosfiorentino.files.wordpress.com/2010/08/karl_gerstner_and_design_programmes.pdf)
Karl Gerstner
The Summer 1968 in London and Zagreb:
Starting or End Point for Computer art?
(http://www.computerkunst.org/Kluetsch_London_Zagreb.pdf)
Christoph Klütsch
Emergence Design in Gaming (http://www.cp.eng.chula.ac.th/~vishnu/gameResearch/Sweetser_Thesis.pdf)
Penelope Sweetser
Art, Emergence and the Computational Sublime
Jon McCormack and Aln Dorin
Free as in Freedom
Richard Stallman Crusade for Free Software
Sam Willaims
Free/Open Source Software. A general Introduction
Kenneth Wong & Phet Sayo
The Journalist as Programmer:
A Case Study of The New York Times Interactive News Technology Department
Cindy Royal,
Computational Models for Expressive Dimensional Typography
Peter Sungil Cho
Computational Information Design
Benjamin Jotham Fry
Code
Lawrence Lessig
The Future of Ideas
Lawrence Lessig
Lev Manovich
SOFTWARE TAKES COMMAND
Read_me, run_me, execute_me
Code as Executable Text: Software Art and its Focus on Program Code as Performative Text
Inke Arns
Mark thanks for that very generous lit-dump!
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