
Procedural aesthetics in motion graphics are nothing new - Saul Bass used (analog, optical) procedural techniques. But the Casino Royale titles coincide with a recent trend towards custom coded generative and procedural elements in commercial motion graphics. See for example the Nike 'One' ads by Motion Theory and more recently the Audi TT teaser from Universal Everything & Toxi (which now has a making of video). I'm certainly not the first to observe that code-based tools like Processing are gaining a foothold in genres dominated by proprietary tools like AfterEffects and Shake.
I've started talking about this trend with my students, as a way to argue for why they need to learn to code (and initially at least, learn Processing). It works as an argument because motion graphics as a form is, for many of my undergrads, the sexiest thing around. It's the high-speed flagship of commercial visual culture - where new styles emerge, proliferate, and are superseded within a few weeks. Which is why this generative trend (if that 's what it is) is all the more interesting: is motion graphics going to chew through generative techniques like they're last year's hottest AfterEffects filter? Or will tools like Processing actually change the practice in this field? Custom code holds the potential for more aesthetic diversity, but how will that fit with the trend-driven visual economy of commercial motion graphics? What about the open source ethos? Whatever, it's bound to look really cool. And that's the main thing, right?
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